Make any browser game multiplayer and host it at a share link. No account needed to start. Connect the official Multiplayer Agent MCP server to Claude, ChatGPT, or Cursor through gate — one gateway URL, no config files, security-checked.
Free to start · No credit card · No hosting needed
Pick your client. Copy, paste, done — or let gate handle sign-ins and policies for you.
claude mcp add --transport http multiplayer-agent https://api.multiplayeragent.com/mcpRun in your terminal, then restart Claude Code.
Multiplayer Agent · https://api.multiplayeragent.com/mcp
Real prompts you can type the moment it's connected — no setup, no docs to read.
“Use “create_game”: Mint a new game (publishable key) under your studio (secret key). Returns its publishableKey + wsEndpoint. Point a client at the new key, or.”
“Use “list_games”: List the games (publishable keys) under your studio, with labels and per-game settings. Marks which game is `primary` (the one unnamed calls.”
“Use “set_game_name”: Set a human-readable name for a game (the `game` argument, else the x-mp-game header, else your only game). The name shows in your dashboard.”
“Use “define_room_type”: Create or replace the spec for a room (validation/types/defaults). Returns connection info. Omit fields entirely for a fully schemaless room.”
Every server in the gate directory has to pass the same four checks before your AI can touch it. Here's how Multiplayer Agent holds up.
Operated by Multiplayer Agent (multiplayeragent.com) at its documented MCP endpoint — not a third-party mirror or community re-host.
This server only exposes public data — no account and no credentials are involved when you connect.
gate checks every tool for prompt injection, hidden instructions, data-exfiltration hints, and over-broad permissions before the server is available through your gateway.
If Multiplayer Agent adds or changes tools later, gate re-scans and alerts you — before your AI acts on the change.
Add one gateway URL to Claude, ChatGPT, or any MCP client. One-time setup, about two minutes.
Choose Multiplayer Agent in the gate directory. No sign-in needed.
Multiplayer Agent's tools are live in every AI client you've connected — with rules and logging built in.
Free to start · No credit card · No hosting needed
Fetched live from the official endpoint and re-checked daily by gate — not marketing copy.
create_game — Mint a new game (publishable key) under your studio (secret key). Returns its publishableKey + wsEndpoint. Point a client at the new key, or
list_games — List the games (publishable keys) under your studio, with labels and per-game settings. Marks which game is `primary` (the one unnamed calls
set_game_name — Set a human-readable name for a game (the `game` argument, else the x-mp-game header, else your only game). The name shows in your dashboard
define_room_type — Create or replace the spec for a room (validation/types/defaults). Returns connection info. Omit fields entirely for a fully schemaless room
get_connection_info — Returns { wsEndpoint, roomName, publishableKey, adsPublisherId } for wiring a client. adsPublisherId is your BYO Google Ads id (embed it if
get_client_snippet — Returns a complete single-file HTML game wired to this room: realtime movement plus an anonymous (claimable) player, a saved color (datastor
get_sdk_reference — Returns the full SDK reference (markdown) wired to ONE game's key/endpoints: realtime rooms, player identity (anonymous + claim/login), the
publish_game — Host the game's files at a public share link, https://<slug>.play.multiplayeragent.com/ (the game's own origin; the slug comes from the game
+ 2 more tools once connected
https://api.multiplayeragent.com/mcpYes — Multiplayer Agent operates its own remote MCP server at api.multiplayeragent.com. gate connects you to that official endpoint and adds security scanning, per-tool access rules, and an activity log on top.
Add gate's gateway URL to your AI client once, then pick Multiplayer Agent in the directory. No account or sign-in is needed. From then on, Multiplayer Agent's tools are available in every client you've connected to gate.
No. Multiplayer Agent runs the server, and gate is fully managed. You just connect one URL — there's nothing to install, deploy, or maintain.
It's the vendor's official endpoint, and gate scans its tools for prompt injection and hidden instructions before it goes live, re-checks it whenever it changes, and lets you allow, block, or require approval for every single tool.
Yes — you can get started with gate for free and connect Multiplayer Agent in minutes. No credit card required.
Every server below works through the same gateway URL — connect once, add tools anytime.
Set up Multiplayer Agent in: Claude · Claude Code · ChatGPT · Cursor · VS Code
One URL. All MCPs. Full control. Free to start.
Get started free